Can't remember exactly how many times I've tried compiling Geany or even thought of trying to compile it on Windows. But I remember that my last try was last 2011 -- about February or March.
It's been a while that I've been trying to find a stable and reliable free and open source (not to mention cross-platform) Source Code Editing software so I could strip it down to provide an IDE specifically functioning for my open source game creation project called KAGE. Finally, -- finally! -- I successfully compiled it yesterday!
I know that Geany's project page has a how-to page for compiling it on Windows but I still had bumps along the way. This tutorial is simply to compliment what seems to be missing in the official tutorial.
So, just a recap. You need to have this things done already:
Not sure if we also need the GtkMM for Scintilla, but I did have that installed on my machine before I tried compiling Geany for the last time.
Before we proceed, let's make sure that you had the contents of GCC and GTK+ under C:\libs directory. And that C:\libs\bin is added on your %PATH%, as well as C:\libs\msys\1.0\bin.
Now, for the `complimentary' part of my tutorial.
First, download the Manifest file from Geany's Git repo, which was not included in the downloadable zipped source code.
Rename win32-config.h to config.h then change the content of makefile.win32 from
all: config.h
$(MAKE) -C tagmanager/ctags -f makefile.win32
$(MAKE) -C tagmanager/mio -f makefile.win32
$(MAKE) -C tagmanager/src -f makefile.win32
$(MAKE) -C scintilla -f makefile.win32
$(MAKE) -C plugins -f makefile.win32
$(MAKE) -C src -f makefile.win32
config.h: win32-config.h
$(CP) $< $@
to this
all: $(MAKE) -C tagmanager/ctags -f makefile.win32
$(MAKE) -C tagmanager/mio -f makefile.win32
$(MAKE) -C tagmanager/src -f makefile.win32
$(MAKE) -C scintilla -f makefile.win32
$(MAKE) -C plugins -f makefile.win32
$(MAKE) -C src -f makefile.win32
The reason behind is that, there seems to be wrong with the makefile that the command COPY thinks config.h is supposed to be a directory.
Now, open a command line then run cd to the directory where you extracted Geany's source code.
Finally, type-in: make -f makefile.win32
Wait for it to compile and you'll then end up a very fresh build of Geany on Windows.
~creek23
It's been a while that I've been trying to find a stable and reliable free and open source (not to mention cross-platform) Source Code Editing software so I could strip it down to provide an IDE specifically functioning for my open source game creation project called KAGE. Finally, -- finally! -- I successfully compiled it yesterday!
I know that Geany's project page has a how-to page for compiling it on Windows but I still had bumps along the way. This tutorial is simply to compliment what seems to be missing in the official tutorial.
So, just a recap. You need to have this things done already:
- GNU Compiler Collection (GCC) , as your compiler, made available through MinGW project -- I used version 4.6.2
- MSYS, as your Shell Interface for Windows, also made available through MinGW
- GTK+, as the GUI library, available on GTK.org
- And of course, the Geany source code
Not sure if we also need the GtkMM for Scintilla, but I did have that installed on my machine before I tried compiling Geany for the last time.
Before we proceed, let's make sure that you had the contents of GCC and GTK+ under C:\libs directory. And that C:\libs\bin is added on your %PATH%, as well as C:\libs\msys\1.0\bin.
Now, for the `complimentary' part of my tutorial.
First, download the Manifest file from Geany's Git repo, which was not included in the downloadable zipped source code.
Rename win32-config.h to config.h then change the content of makefile.win32 from
all: config.h
$(MAKE) -C tagmanager/ctags -f makefile.win32
$(MAKE) -C tagmanager/mio -f makefile.win32
$(MAKE) -C tagmanager/src -f makefile.win32
$(MAKE) -C scintilla -f makefile.win32
$(MAKE) -C plugins -f makefile.win32
$(MAKE) -C src -f makefile.win32
config.h: win32-config.h
$(CP) $< $@
to this
all: $(MAKE) -C tagmanager/ctags -f makefile.win32
$(MAKE) -C tagmanager/mio -f makefile.win32
$(MAKE) -C tagmanager/src -f makefile.win32
$(MAKE) -C scintilla -f makefile.win32
$(MAKE) -C plugins -f makefile.win32
$(MAKE) -C src -f makefile.win32
The reason behind is that, there seems to be wrong with the makefile that the command COPY thinks config.h is supposed to be a directory.
Now, open a command line then run cd to the directory where you extracted Geany's source code.
Finally, type-in: make -f makefile.win32
Wait for it to compile and you'll then end up a very fresh build of Geany on Windows.
~creek23
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